ESCOLA SUSTENTÁVEL: Terapia da Aprendizagem Criativa e Pedagogia da Aprendizagem Criativa Sustentável

De volta nos estudos com a música, depois de muitas passagens em escolas de música, como a EMB, voltei a estudar música mas com a ideia voltada no som e na escrita do movimento criativo e sustentável, então criei a MPV( Música popular Verde), focada na temática dos elementos da natureza que pode estar relacionada as emoções, reconstrução, etc. E olha os instrumentos que irei estudar no decorrer da caminhada no link do menu no lado direito da página. 😉

Enfim, anos estudando a arte e nas férias de dezembro de 2025 surgiu a criação da Arteterapia da aprendizagem criativa e sustentável, algo que estou expandindo para outras áreas com a mesma vertente da Pedagogia da aprendizagem criativa e sustentável, como uma estrutura da governança. Agora, como escolhi a música, como alvo de estudo, a intenção era trabalhar a musicoterapia da aprendizagem Criativa e sustentável também, tanto como na biblioterapia, na arteterapia e na música também. Logo, logo publicarei mais trabalhos sobre esse universo e estrutura da escola sustentável. Os anos de leitura nessas áreas estão renascendo novamente.. Felicidade..

Uma nova escrita inovadora e inédita, parte da segunda edição do meu livro, baseada na nova governança educacional.

O link é: Nova Era : histórico da educação no mundo e no Brasil. 

Página Notícia Lilás e Sustentável: Aqui é o espaço dos projetos paralelos em construção.

Acesse: Notícia Lilás e Sustentável

Nota1: O projeto não acabou, vai continuar sempre.. pode vir qualquer coisa, como impedimento, mas a palavra desistência e acabou não existe no meu vocabulário!

Mensagem do dia! O projeto é A gosto de mim mesma .

Nota2: O projeto Escola Sustentável não está disponível para plágios(abordagem + protótipo), por ser da minha autoria e por estar em construção. Caso queira participar do projeto, entre em contato para participar do projeto, podendo fazer parcerias ou sendo voluntário para auxiliar no projeto. Ok? Aceitamos financiamentos, contribuições, etc hihihi

Será bem-vindo!

Como diz Mitchel: Faça a sua própria aventura 😉

Novidade no universo arte × terapia x educação.. Confira umas das séries “How do you feel?” exposta no site Singulart: https://www.singulart.com/en/artist/claudia-menezes-69621

Projeto “Como inserir o seu estudante ou paciente no universo da codificação, da robótica e da aprendizagem criativa? Codificação é uma competência da BNCC, que todo profissional ou estudante deverá desenvolver durante a sua trajetória escolar e profissional. E vamos no Scratch, robótica, etc, aprendendo de forma lúdica e divertida. Em breve, teremos novidades……….

Site sobre Terapia da Aprendizagem Criativa – TAC, criada pela psicóloga clínica e escolar, pedagoga, psicopedagoga e tecnóloga em Processamento de Dados.

Claudia Fernandes Nunes de Menezes

Finalmente, consegui participar de umas seleções de startups das Campus Party do Brasil. Eu fui selecionada na Campus Party do Piauí, no início do ano, mas como estava sem recursos para fazer um deslocamento caro, solicitei a mudança para o Campus Party de São Paulo ou Goiânia, então pela data mais ideal me jogaram para o Campus Party de Goiânia por ter gastos menores e maior proximidade em relação a Brasília. Então, essa foi a saga…

Seleção de startups, desde a ideação até a última fase, no Campus Party do Goiás. Aliás, todas as fases são importantes e todos grandes projetos passaram por todas essas fases. Nada nasce, sem refletir e construir conhecimento, fora isso, é plágio. Hoje o meu projeto está em construção e a minha startup foi selecionada para exposição. Uma experiência diferente e desafiadora que amei! Na época da seleção, o projeto era uma startup, mas hoje a marca é mantida e o projeto está em processo de mudanças. \○/ E estamos reescrevendo um novo mundo!

Tudo que vemos é uma codificação! Até como você vê o mundo é uma codificação. Até a forma como você interpreta o comportamento do outro tem codificação. 🙂

Durante todos esses anos, como você viu o mundo 🌎? Reflita!

Orgulhosa de ser menos de 1% do mundo e do Brasil a concorrer no BRICS com um projeto inovador e emergente, recebendo, em nome da BRICS Women’s Business Alliance, agradecimentos pela participação no BRICS Women’s Startups Contest, que foi realizado de 3 de junho a 18 de outubro de 2024. O Concurso tem como objetivo destacar e apoiar startups lideradas por mulheres nos países do BRICS. Tendo se tornado um dos principais eventos da Aliança Empresarial de Mulheres do BRICS durante a presidência russa do BRICS em 2024, o Concurso recebeu mais de 1.000 inscrições de 30 países e outros países. Gratidão por mais um reconhecimento! E vamos construindo.. \°/

Primeira brasileira e do mundo a construir uma governança dentro da rede educacional, focado na criatividade e na sustentabilidade.

Selecionada para participar na Startup 360° da CPGOIÁS4, depois de muita ralação. Campus Party:

Divulgação de startups e projetos.

Olá! Galerinha Criativa! Sumidinha com as minhas demandas, mas estou ligadinha nos hackathons. Esse é o meu terceiro Hackathon e outros torneios que participei também. Dia 12/11 a 14/11 serei mentora do Hackathon Impulso Regional.
Será apresentado 3 desafios e a equipe terá que fazer uma entrega, construindo uma ideação, protótipo e pitch!
Legal, não é?
Parece ser fácil?
Vamos conferir?
Pode não ser fácil, mas é uma ótima oportunidade da pessoa descobrir novas competências e habilidades para desenvolver durante o seu projeto ou outras atividades de seu interesse.

Colocando os neurônios da galera na brasa.. 😀

Brasília estimulando o Impulso..
Parabéns pela iniciativa do govbr, enap, etc..

Claudia Menezes
Psicóloga, pedagoga e tecnóloga em Processamento de Dados

Dia 5 e 6 foi dia de Space Challenge NASA

Para nós, o hackathon é muito mais do que um evento ou uma maratona de programação, é um ambiente transformador. Transforma pessoas, transforma vidas, transforma a sociedade! Somos um grupo formado por profissionais de várias áreas como programadores, designers, publicitários, administradores atuando em diversos tipos de negócios. Acima de tudo, somos um grupo de apaixonados por tecnologia e adoramos a inovação seja em qual for a área. Através da Comunidade Hackathon Brasil, queremos fomentar a inovação tecnológica e o empreendedorismo local, criando uma rede colaborativa entre empresas, universidades e órgãos públicos. Temos como objetivo, ajudar as empresas públicas ou privadas a introduzirem na sociedade produtos e serviços de qualidade com soluções que atendam as reais necessidades das pessoas. “Pense fora da caixa!”

https://www.spaceappschallenge.orghttps://www.hackathonbrasil.com.br

#nasa #spaceappchallenge

Emocionada pela oportunidade de fazer uma palestra sobre tudo o que mais AMO! Venha curtir a galera criativa! Além da palestra, vamos comemorar o Dia do Scratch? Confiram no post..🤓

Olá, galera criativa! Mais uma palestra da minha criação! Confira a divulgação no Instagram @gamacidadao – Região Administrativa que nasci :)* Obrigada pelo apoio da minha cidade! Hahaha

Flisol – Festival Latino Americano de instalação de software livre*, atualmente é o maior evento de divulgação de software livre da America Latina. Este evento é realizado, anualmente, de forma simultânea no quarto sábado do mês de abril em várias cidades de 19 países da America Latina, divulgando o software livre e a cultura de compartilhamento de conhecimento além de conectar pessoas ao tema. Neste ano, o local da realização do Flisol sera o Centro Universitário Estácio de Sá, em Taguatinga. Nascendo uma nova sociedade… A sociedade criativa!

https://globoplay.globo.com/v/12829376/
👆 Algumas publicações da nossa participação no FIC. Mais uma vez, muito obrigado a todos que organizaram e participaram desse evento! Foi muito importante para nós e para nossos alunos!
Escrita de uns integrantes do grupo!
Feliz por fazer parte de um grupo com valores e objetivos em comuns!
Sem apoio, sem família rica para investir, sem investimentos, sem grupos e tendo que conciliar mil atividades paralelas, sem acesso facilitado, além de pessoas dificultaram o processo de criação, aquela enrolação que sabemos que acontece no Brasil, machismo masculino e feminino, briga de ego, concorrência desleal, invasão de privacidade e roubo de tablet( passei mais de 6 meses para abrir um cnpj e ainda assim a pessoa errou uma letra, uns dos estresses kkkkkk, tem que aguentar gente difícil e que faz de tudo para atrapalhar a sua vida, daquele jeitinho!), diante de tudo isso, eu consegui criar esse lindo projeto e fechar várias ideias, programas, etc, em um só projeto complexo que envolve toda uma construção de valores, não somente algo digital! Meu orgulho! Meu xodó!
Enfim, cada um feliz em seus próprios projetos!
O respeito pela Invenção e a Criatividade, o respeito prli espaço alheio é uma dos valores da Robótica e da Aprendizagem Criativa! Acho muito importante implantar esses valores, para diminuir o alto índice de violência, assédio moral, bullying, depressão, suicídio, ansiedade, feminicidio, discriminação por ser diferente, etc..

Gratidão, com carinho, para GloboPlay! Precisamos de reconhecimento e de investimento também! Caso queira que eu apresente alguma palestra em sua escola ou instituição, entre em contato e estarei aberta para compartilhar as minhas ideias e fazer parcerias!

Startup selecionada! Uhuuu
Foram mais de 400 startups inscritas em menos de uma semana, um árduo trabalho de análise e verificação e estamos felizes em informar que sua startup foi selecionada para participar da trilha de formação em FUNDRAISING! Agradecemos pelo seu interesse e estamos ansiosos para iniciar esta jornada.Gratidão pelo apoio! Gratidão Deus por renascer diante do destino que tentaram definir na minha vida! Seguimos com a luta junto na fé de Deus!Continuando a luta para entregar serviços baseadas em valores, dedicação, conhecimento, respeito a educação e ao acesso para todos!
Claudia Menezes
Psicóloga, pedagoga e tecnóloga em Processamento de Dados : Submissão de 2 Artigos e um aplicativo EduNetwork Governance no AppInventor : Appathon Global 2026

Submissão de 2 Artigos e um aplicativo EduNetwork Governance no AppInventor : Appathon Global 2026

Primeiro artigo

Title

Project: Sustainable School: A new educational governance based on the Pedagogy of Creative Learning and the Therapy of Creative Learning 

App: EduNetwork Governance

Name: Claudia Fernandes Nunes de Menezes / Brasília, Brazil / creativesocietytech.com

Abstract

Today man must live in a globallzed world and know how to live with diversity. With the current context in which cities are inserted, is necessary a change in the interactions between teachers and students, within the school universe. In 2023, when I worked and analyzed the universe of the Secretaria Estadual Educação do Distrito Federal(SEEDF), then a reflection emerged on how to build an integrated and shared system in public schools network, through the sharing of work, courses, and projects, using tools of Learning Creative Educational and robotics that promote the exchange of information, mental health and new learning in the school community or in other similar networks, such as hospitals. Thus, a new educational governance emerged with different approaches within education and the therapeutic world, focused on the premises of the Common national curriculum base(BNCC) and the Sustainable development goals (SDGs).

Index Terms – Creative Learning; robotic; exchange; sharing, governance.

Introduction

This new approach emerged from experiences gained in therapy, school, university, and the technological world, through reflections and studies on what belongs to the SELF, the OTHER, and the SOCIAL. Thus, initiating reflections on various social situations that affect social relations and the individuation of the person is an objective of this project, with the main goal of addressing the Sustainable Development Goals (SDGs).

Methodology

The main question of this project is to discover the reasons for this epidemic that causes social discomfort (issues discussed in the book by Sigmund Freud). How can we solve this equation on a large scale that the current structure is unable to resolve the emergencies of a world in destruction and inequality? We know that when a person has self·knowledge professional and personal, these factors can reflect in their mental and physical health, thus developing people with happier and healthier lives. But what is the problem->solution equation that could promote the end or alleviate social discomfort? Thus, this project emerged in response to the current chaos that the world and people are experiencing in the environment, in society, and in individual life.

The Sustainable School in a network has similar principles and is applied on external platforms, such as Scratch, the book “Lifelong Kindergarten” within the school, and projects applied in models of Brazil Robotics Tournament (TBR). These can help facilitate the transition and integration of students and teachers into the digital world in a future career in a creative, conscious, and sustainable way. Moreover, they would respect the copyrights of projects built by teachers and students, protecting brilliant minds from the fierce competition of big companies or ill-intentioned groups that often erase great potential to maintain the concentration of power In the hands of a minority. This approach allows the school to avoid the departure of teachers and students, encouraging other students to be more motivated to build their own path and career through good examples and strong references.

The pedagogy of sustainable creative learning focuses on inserting students into the world of technology, entrepreneurship, sustainable culture, and research, so that students become the protagonists of their own school and professional lives in a more conscious way developing creativity, skills, competencies, and autonomy in thinking and making choices, with an emphasis on the SELF, the OTHER, and the SOCIAL.

The three pillars blend together, and through this learning, we can create a culture focused on the pursuit of self-care, environmental care, respect for diversity, inclusion, and combating bullying that leads to suicide, racism, slavery, addiction, and other social ills. These behaviors will be learned during the educational journey of both the student and the teacher, where both learn to break free from distorted values ​​implanted in the collective unconscious to focus on the pursuit of an individual life purpose, which can expand to the social sphere, achieving self-realization as a person and as a professional, through balanced and healthy relationships. In fact, the school teaches students to follow a predetermined social script from birth, and the goal is to break with these patterns through the conscious choices that education can promote in the lives of students as active people and authors of their own stories, with knowledge being the key to developing potential, creativity, and independence.

Education should encourage students to discover their life purpose, values, true awareness, and self-knowledge through the development of skills and competencies built in everyday life, and not just content to be memorized to pass college entrance exams or other selection processes. The world is full of shared information, both inside and outside schools, but people continue to cultivate inadequate behaviors, values, and learning because they are unable to absorb and learn what they have read, watched, or heard. It is necessary to encourage an education and pedagogy, using platforms, that inspires students to build their own knowledge and apply it to daily life. This approach should involve students in groups or life projects that share common goals, promoting reflection on the processes of construction and deconstruction of their own lives and the environment. So, studies show that a platform for sharing projects within a network with stories, quizzes, tutorials, and many other activities, can provide an environment that engages the school community. A good example of this is Maho Ashley (Scratch, 2024), who created over 200 projects in various formats on Scratch during one year of use cultivating the four Ps of creative learning (Resnick. 2020).

With so many inspiring examples, the idea emerged to create a project that could be based on the architecture of Scratch and abstract the main concept of Scratch, which is the sharing of projects, beyond of developing programming activities, documents or projects with social purposes that approach the “Scientific Merit”, “Organization and Methods” and ”Technology and Engineering” of a given subject selected by the students and connected to a Sustainable Development Goal(SDG), promoting an environment of social exchange and shared knowledge, within the reality of each school with your own adaptations. It is important to highlight the encouragement of a culture of respect adopted by the Scratch community, through the establishment of Community Guidelines, such as: be respectful, be constructive, be honest and help maintain the friendly atmosphere of the site. If a student does not follow the guidelines or school rules, it is necessary to inform that the responsible person would make appropriate learning or behavioral interventions with the help of the school community. This sharing of projects and activities can be built on a platform with screens that manage therapies, projects and activities (based on the Designer Think methodology, Kanban, Project-Based Learning), Green Popular Music (music created by students and professionals about construction and the environment), mentoring, tutoring, creative clubs, through a new approach called Pedagogy of Sustainable Creative Learning, Creative Learning Therapy and its ramifications (Creative and Sustainable Learning Bibliotherapy, Creative and Sustainable Learning Art Therapy, Creative and Sustainable Learning Music Therapy, and Creative and Sustainable Learning Physicotherapy), with the support of researchers from universities and the school community for the realization of projects, within a closed institutional network to maintain the physical and psychological safety of the school community against aggressive and exclusionary people or groups. It is important to emphasize that all these approaches utilize a spiral of creative learning that is adapted according to the approach created, whether pedagogical or therapeutic.

Given this context, how can we engage these young people in meaningful projects throughout their educational journey? The solution would be to develop these projects within schools, from elementary to higher education, using the model of the Brazil Robotics Tournament and spreading these projects across school networks, hospitals, and other entities  that  require  research  and information sharing, promoting the exchange of knowledge, solutions, and projects that align with the Sustainable Development Goals.

In today’s world, it Is evident that government and civil interventions can’t resolve large scale environmental emergencies that the world has faced. So, why not include the school and promote this acceleration of changes throughout our ecosystem? Thus, It Is important to show that the basic and higher education can encourage sustainable education, promoting this self-discovery through experiences like hackathons, tournaments, olympiads,  volunteer  work,  project development and other parallel activities that engage students in their areas of interest but without encouraging wild competition,  through  the  search  to discover the points strong and weak that can improve and promote self-knowledge and insertion of students in their areas of Interest. The development of educational and therapeutic projects within basic and higher education can be or can not be your discovery of a conscious, healthy, and happy career, through construction, reflection, and Imagination as demonstrated in the learning spiral by Mitchel Resnick.

Result  and conclusion

The project is under construction because it is innovative and uses the creative learning methodology, but we have real-world examples of platforms, Robotics tournaments or the use of creativity in therapy, such as App Inventor and Scratch.

We concluded that it is necessary to maintain the culture and values of creative learning, among other aspects such as maker culture and robotics, within a closed educational network.

Segundo Artigo

TITLE
Project: Importance of a new approach in therapy: An innovative approach called Creative Learning therapy / AppInventor: EduNetwork Governance
Name: Claudia Fernandes Nunes de Menezes
Brasília, Brazil/ creativesocietytech.com
ABSTRACT
With the changes in the world and the integration of technology in all sectors of society, the importance of a new approach called “Creative Learning Therapy” has emerged, due to the knowledge accumulated throughout my professional career. The research began with the Creative Learning Residency in Bahia, realizing ideas that were still without references, but based on interdisciplinary areas such as education, psychology, and technology. This approach is part of the project “Sustainable School: a new educational governance in a network based on the Pedagogy of Creative and Sustainable Learning, Creative Learning Therapy and its ramifications” and the EduNetwork Governance application, developed in App Inventor.  
Keywords – Creative Learning, Sustainability, Creative Learning Therapy, Scratch, Robotics.
INTRODUCTION
The objective of this project is to research and apply an innovative approach that integrates interdisciplinary knowledge and practices. Thus, this project represents the beginning of the development of a new therapeutic approach that aims to develop and achieve the Sustainable Development Goals (SDGs). Creative learning therapy has given rise to new therapeutic branches, which is an innovative and emerging factor of the Sustainable School project, maintaining the creative learning methodology as a main reference to be followed in all parts of the project.
METHODOLOGY
According to educators and scholars from various fields, the concept of “learning by doing” is fundamental as learning. In Creative Learning, lhis “doing something” involves hands-on activities based on imagining, creating ideas, transforming them into actions, interacting with and experimenting on these ideas, sharing them with the therapist, family, or the school community (depending on the patient’s profile, confidentiality, and context), and reflecting on the strategy as a learning process that may or may not be revisited in methodology of Creative  Leaming  spiral,  as such as creating a “fear” monster from scrap materials like cardboard, milk cartons, colored pencils, markers, etc. When the patient or student finishes the scrap activity, he/she can create a story of confronting and reconciling with their fear, and continue the therapy with the creation of a Bullet Journal to organize and plan routines, ideas, goals, project developments (fear project), and challenges overcome in therapy or daily life.
The project will include activities and interventions that search reflection on the activity, the interventions, the experimentation, or the playfulness, which may be shared with peers, family, and therapists for the patient or student to reflect on the positive and negative aspects of their practice. The project could be redefined with new reflections and strategies when the patient or student needs changes or reflections.
When the therapist proposes the creation of a “fear” monster using scrap materials, different interventions may be applied, asking the patient or student to build their own imagined character, going through the same process as creating the “fear”monster. According to academic references, Role-Playing Games (RPG) are commonly used with existing board games. The difference with the hand-on RPG therapy game, which incorporates Creative Leaming principles and Scratch, is that it allows the patient or student to create their own story, challenge, or adventure based on their selected therapeutic project.
Throughout therapy, the therapist may introduce the use of the RPG game of emotions. Initially, the patient must fill out a character sheet with details about the character and the emotion or behavior they want to address as the theme of their project. In the early sessions, the therapist explains the game to the patient or student, guiding them in filling out their character’s details: the fictional name, game objective (confronting fear), character creation, imagining the scenario, and completing psychological, physical, and skills characteristics. The therapist helps the patient or student select the scenario for building the project, asking to imagine the scenario, instructions, challenges, strategies, problem-solving, and skills developed in confronting their fear. The strategies may be modified based on the patient’s needs and the group dynamics.
At the end of the therapy sessions dealing with fear in the RPG, the therapist may suggest an intervention for the patient to reconcile with their “fear” monster, choosing a doll or robot as their companion in overcoming daily challenges. This process helps the patient view fear as a tool for growth to become a stronger and better person, proposed by Mitchel Resnick. In Creative learning therapy, the objective is on analysis, interventions, confronting, or experimenting with new behaviors that could potentially resolve pain or problems.
In Creative Leaming, projects are encouraged so that children or adolescents can create their own interactive stories, games and animations starting with ideas and transforming them as projects that can be shared with others. The approach to projects within therapy can vary depending on the environment, can be into the school or clinical, but preserving professional ethics and the privacy of personal information. In clinical individual therapy, whether in therapy each demand or problem that a patient wants to treat, this can be a project to be developed within the therapeutic process, according to the patient’s age and profile. In school therapy, the therapist may survey the most common school demands and propose group projects, with the assistance of the creative therapist, using tools available within the school, but focused on the world of Creative Learning. The creative therapist can develop new skills and  new  roles  as  a  catalyst, consultant (mentor), connector, and collaborator.
For Creative Learning, the spiral is a concept that aids in the development of creative thinking. According to the book by Mitchel Resnick, the spiral of creative learning begins in kindergarten, where children, adolescents, and even adults can develop and enhance their abilities as creative thinkers by developing and learning from their own ideas, feelings, emotions, and actions. They can also test and experiment with new solutions in interactions with others opinions, evaluate, renect, imagine new ideas, and create new behaviors based on their daily experiences.
However, the Creative Learning spiral is rarely stimulated in schools and in society, but the Creative Learning Therapy is an approach against the standardization imposed by society, aiming to develop the individualization of the self, potential and socio-emotional skills on the way creatively, within the digital universe.
The patient’s objective in therapy will be linked to the area of interest they wish to explore, beyond focusing on your area of interest using playful tools that promote reflection and creativity to create.
The patient or student can share their project with the therapist, at the clinic, school, or within the family, as they desire, showing their process of change. In the school, the therapeutic group can share their learnings and reflections with their classmates who are suffering from the same challenges, pain, or struggles, fostering empathy and the development of competencies and socio-emotional skills within the methodology of creative learning that follows the premises of the National Common Curriculum Base and the Sustainable Development Goals(SGDs).
The origins of Robotics Tournaments and Olympics began with the educational projects of Mitchel Resnick, but we can raise some questions: Why is it important to have tournaments within institutions? The main objective is to stimulate innovation, creativity, respect for other people’s projects, teamwork and inclusion, development of digital, emotional, and intellectual skills and creation of competencies used in National Commom Curricular Base(BNCC) and in SGDs.
Beyond the Creative Learning therapist promoting mental health within clinics, hospitals, schools, or institutions, Creative Learning Therapy could also organize Robotics Tournaments, Olympics, or hackathons in the field of mental health. Activities in Scratch or AppInventor, involving storytelling or game creation, and projects with scrap can be done in pairs to start discussion and collaborative solutions to the project’s challenge promoting behavioral change for both individuals and their friends.
The project could involve programming and gamification to teach concepts related to emotions, possibly drawing inspiration from the movie Inside Out. The therapist can program an RPG in Scratch for confronting emotions or stimulate the patient or student to create their own game and challenge. Scratch activities can be done in therapy or in pairs at school to start a discussion and reflection on the project’s topic, enabling new interventions, reflections, and practices, in a new environmental adaptation.
The creative learning therapy approach has evolved and branched out into other kind of therapies, such as Creative and Sustainable Learning Bibliotherapy, Creative and Sustainable Learning Art Therapy, Creative and Sustainable Learning Music Therapy, and Creative and Sustainable Learning Physicotherapy.  These kind of therapies belong to the EduNetwork Governance app and the “Sustainable School” project, which can be selected by students or the school community.
RESULTS AND CONCLUSION
These approaches are under construction, with some practices already in place, due to their innovative nature.
Therefore, it is important to apply these approaches within institutions or clinics because they promote reflections required by the Sustainable Development Goals and the National Common Curricular Base through creativity, utilizing different spirals of creative learning as a methodology adopted for each therapeutic approach using the EduNetwork Governance app that is a modern educational frameworks.